INTRODUCTION
There is an interlocking
relationship between the military, masculinity and the movies. This “Militainment” as it is colloquially referred,
reaffirms and strengthens the reciprocity of war and cinema. This began with
early depictions of John Wayne style heroism of the early to mid1940’s, to the
more robust verisimilitude of current conflict depictions on the silver screen.
The cinematic depiction of war romanticizes and manufactures a desire for it;
by tying it to the validation and expression of masculinity. The military gets
recruits. Boys feel like men. And cinemas get consumers. This pro-war
propaganda has been so engrained in the media machine that it is nearly
impossible to make an anti-war film, which won’t on some level reinforce
aspects of this structure. whether that be the desire for war, a pro-violent
masculinity, or the militarization of cinema. It was a small consolation that previously,
the reality of military organization and the humanitarian horror of actual
combat would dispel this masculine military movie magic. However, military
technological progress has distanced perpetrators of violence from their
victims. This alienation throupled with masculinity and the authenticity of military
propaganda through media (films and video games), has truly transformed war
into theater. To that point, this brief paper is an examination of the structure
of the “militainment” mechanism, how it has shifted historically and how its
current form is embodied by the self-designated “Secretary of War”, Pete
Hegseth, during the second term of the Trump Administration.
Basics
of the Military Industrial Complex
The term “The Military Industrial
Complex” is attributed to Former President Dewight D. Eisenhower during his farewell
presidential address in 1961. A lot of the ideas expressed in that speech can
be found in C. Wright Mills’ (2000) The Power Elite, originally
published in 1956. Mills was a Professor at Columbia when Eisenhower was the
President of the College, where they shared a trepidation about these
intersectional systems (Kerr 2009).
As stated in a previous essay (2017):
The Military Industrial
complex is the term[17] that explain the collusion between
the three most powerful social institutions in the United States; the military,
the economy, and the government. These institutions have particular
representatives that are members of the titular “Power Elite” (namely CEOs,
high ranking military officials, and politicians). Mills makes it a point to
say that this structure is outside of party politics. This system
continues to be in place regardless of who’s in power. Since its
inception after WWII, when we learned that war and military production
stimulates the economy (it having saved us from the great depression of the
1930’s), the military industrial complex has been maintained even in times of
peace. President Clinton used it in the routine bombing of the Balkans particularly Kosovo,
and later Iraq. President Bush used in to expand Military presence in the
Middle East and beginning the War on Terror after Sept 11, 2001 which
granted more
military power in the executive office. It was
this power that President Obama not only didn’t give up, he
refined it into a seamless drone
war machine. Given the rhetoric President
Trump has been spewing, I do not see this long
history stopping anytime soon.
Regarding
the use of the Military, the first Trump administration seemed tamed by the perceived
guard rails of established centrist Republicans. Although he dropped the MOAB on Afghanistan in
April 2017, and assassinated Qasem Soleimani in
2020. Reinforcing the
apparatus of the Military Industrial Complex through established right-wing war
hawks. Unfortunately, this is paled by the second Trump Administration’s thirst
for violence; both domestically (with their exercising of draconian gestapo
style tactics against Immigrants and advocates) and internationally, first with
the bombing of Venezuelan boats, and now Iran.
As this trifecta of terror, these
three institutions (Economy, Military and the Government) have amassed wealth,
geopolitical power and military dominance since its implementation in 1946. The
economy, represented by corporations, lobby congress to gain government “no bid Cost plus” contracts.
This increases their profits and
then employs soldiers from the military after their service into their Private Military Contractors. These contractors are often organized
into security firms that conduct a lot of military
operations and training (including local police and border security) without the
same stringent military code of conduct or punishment (Scahill 2007). The
Military, represented by high-ranking officers, set the terms of the contract
with corporations through the Department of Defense and award those contracts
as they see fit. These same military officials also have seats
in Congress that
set the budget for the Military that has consistently increased regardless of times of war or
peace. The Government, represented by politicians, often gain campaign funds from
corporations through lobbying.
Whether that be direct contributions (which significantly increased after the Citizens United decision) or indirectly through PAC money,
gifts or donations- which they have a poor record of disclosing. They then literally weaponized
the military (through determining their budget) to carry out their domestic and
legislative agendas. Yet this system does not fully encapsulate control of the
populace until it includes the media.
HISTORICAL
CONTEXT
It was through The
Power Elite that Mills is the most prophetic. He outlines a system that we
not only still use (as I have illustrated above) but expanded; bringing think
tanks and the
media into the fold. Think tanks being the
private organizations that write public policy which get introduced into
congress by politicians. The media is the catch-all term for the news and
entertainment industry which shapes public perception, and in turn, policy. (Brutlag 2017)
The most important historical shift in the Military
Industrial Complex (MIC) to understand the collusion between the military,
movies and masculinity[1], is the inclusion of the
media in the process of recruitment and shaping the public perception of the
military. The initial relationship between the movies and the military, dates
back to World War I when President Woodrow Wilson hired filmmakers like DW
Griffith (famous for the overt and incredibly racist film Birth of a Nation)
to shape public support for the war. According to Mirrlees (2025), The
Committee on Public Information, the Government’s wartime propaganda agency,
established a division of films and worked with studios to cultivate public support.
By World War II, as the MIC was
getting established to maintain the necessary (and overwhelming) logistics of
military production, support for the war could be found, not only in the
newsreels before the movie (telling the audience to buy war bonds and collect
scrap metal) but in the feature presentation they paid 35 cents to see.
Early John Wayne films through the 1950’s romanticized the great war and shaped the public perception of it as a just, noble fight against fascism. This rhetoric was reinforced through our collectively manufactured guilt that led to the establishment of Israel as a Nation in 1948 (which becomes important later). This created a form of momentary collectivism, where the war effort at home could be connected to broader military endeavors. The draft at the time was perceived to be a noble sacrifice against tyranny because we were told-so, not just by the representatives of the MIC, but by the celebrities in the movies we watched. This support continued through the 1950’s. Wayne and his ilk continued to do their part to shape our understanding of WWII and our support for it. Yet, after Vietnam, the public’s support of the military waned. The thrice imposed draft (WWII, Korea, Vietnam) coupled with the recognition of the dangers and horrors of war through news broadcasting at the time dwindled enlisted numbers through the 1970’s. This changed with the election of Ronald Reagan in 1980.
Reaganite
Militainment
“Together,
these economic and political dynamics forge and sustain a powerful synergy
between Hollywood and the Pentagon, cementing a mutually beneficial
relationship between the means of making war spectacles and the means of making
war.” (Mirrlees 2025: 7)
Prior
to being elected to Presidential office with the 1980 election, Ronald Regan
learned of the propagandistic power of the media during World War II. At the
time, Reagan was an Army Air Corp Lieutenant and his unit’s public relations
officer who was tapped by major studios to star in Air Force, which
required him to transfer to the Military’s first
Motion Picture Unit.(FMPU).
Their goal was to create military training, moral and propaganda films during
the war. They were responsible for Frank Capra’s Why We Fight and the documentary
on the bomber “Memphis Belle” as well as several short films.
Reagan’s term in office oversaw the
(often literal) explosive integration of movies, military and masculinity. Firstly,
there is the common claim that the
popularity of 1986’s Top Gun helped to increase Navy recruitment by 200% which illustrated the value of the military’s
relationship with Hollywood. Even as a recent analysis has shadowed that claim in doubt, (though
still rising by 8% which is significant) the public perception of that false
claim is far more lucrative in establishing the media military mechanism we are
familiar with today. As Social Constructionist W.I. Thomas famously said
(paraphrased): What is real, is real in its
consequences. It
was far more beneficial for the Navy to maintain this false statistic because
its very existence strengthened the relationship between Hollywood and the
Military. The true value lying not in recruitment, but in the shaping of public
support for military foreign policy.
Secondly, The Reagan Administration’s
foreign policy was championed through the 1980’s by the cultivation of Action
Hero Cinema. The US/Soviet cold war was fought at the movieplex. The characters
of the 1980’s Action Cinema became the wish fulfillment fantasy of American foreign
policy at the time. Their actions on screen being symbolic representations of American
global dominance. As
President, Reagan would lean into this by first invoking Rambo when quipping about
foreign policy during the White House Press dinner, talking with film star Sylvester Stallone
about foreign policy, and personally promoting Rambo III (De Semlyen 2024).
A film, which depicts John Rambo assisted by, arming and honoring the Taliban.
Here, rather than a general foreign policy, Rambo represents the literal
actions of the CIA.
Still, beyond these specifics, the
broader cultural ramifications of these depictions have stuck in the minds of
those who were indoctrinated to it. This is especially true of children who
come away with the mindset of violence as the only antidote to global conflict;
often as adults, rhetorically calling for the indiscriminate bombing of
countries that might be a potential threat to “the American Way” of life (Brutlag
2025).
The Militainment of “Terror”
After the International terrorist
attacks on 9/11, the pentagon and the Department of Defense (DOD) expanded its editorial control over
movies, TV shows and Video Games.
As stated in a previous essay (2025):
According to Robinson, Gonzales and
Edwards (2024):
In
November 2001 when Karl Rove had a meeting with the head of the Motion Picture
Association of America, Jack Valenti. The Bush Administration needed a unified
response to terrorism for the purposes of national security:
1. The
US campaign in Afghanistan was a war against terrorism, not Islam
2. People
can serve in the war effort and in their communities.
3. US
troops and their families need support
4. 9/11
requires a global response.
5. This
is a fight against evil
6. Children
should be assured that they will be safe
While not stating this as propaganda, Rove
did declare that leaders of the industry have ideas about how they want to
contribute to the war effort. (Robinson et al, 2024: 61).
Rove’s actions speak to the way the media
is used by the government to shape public perception. But, instead of news
reels and cartoons playing before films as they did during WWII, the mechanism
of propaganda has become far more incestuous in years since. Regularly, film
production and video game developers are provided with military consultants
that control the depiction of the government and the military in that medium.
For film, this means a lower production budget in exchange for script approval
and distribution access. Therefore, during “The War on Terror.” the
undercurrent of major studio productions was to encourage support for US
foreign policy.
This is
how the DOD became intimately involved in the Marvel Cinematic Universe (MCU);
whose primary heroes for the companies first 22 films were a womanizing war
profiteer (Tony Stark/Iron Man) and a WWII war hero (Steve Rogers/Captain America.
The epitome of American Exceptionalist Propaganda. But the crown jewel of
success for the DOD was not in the infiltration of the cultural zeitgeist of
the superhero genre, it is in the transformation of actual military service into
cinema.
This transformation of actual
military service into cinema took two related but divergent paths in Hollywood.
First through The Pentagon’s ability to reshape the narrative around
controversial military policies and secondly, their glorification of military
service by casting active soldiers in 2012’s Zero Dark Thirty, and Act
of Valor released the same year.
Zero
Dark Thirty is
remarkable in the development of post- 9/11 “militainment” because it was the
first film in history to have unfettered access to the Department
of Defense during
production. This resulted in the film taking on a pro-torture stance; insinuating through the film’s plot
that torture can garner credible and actionable intelligence. An implication that was proven false with the release of
the Official Senate Report on CIA Torture released in 2015. Still, with the help of maniacal
sexist and convicted rapist Producer Harvey Weinstien, the film not only was
garnered with the Best Picture Prize at the 2013 Oscars, but it was the first female
Best Director win in the history of the Academy (Kathryn Bigalow). A Glass
ceiling was broken at the expense of perpetuating propaganda.
Act
of Valor, also
released in 2012, was one of the first films to involve active-duty Military. Originally
conceived as a promotional ad video for the US Navy Special Boat Teams, the
producers became so enthralled with the Navy SEALs they were working with that
they devised a film about them. At first, the soldiers were brought on just as
consultants on the film (like any other militainment fueled project), but the
filmmakers realized that no actor could portray the actual combat skills that
they desired for the film, so they recruited the soldiers into the movie. However,
according to one report, this participation was far from
voluntary; and the Navy not only retained script and final cut approval but
they also retained the raw footage to use in both
training and marketing.
Films like this intentionally blur the line between fantasy and reality; granting
fictitious events, or dramatic license of actual events, a great deal of
unearned voracity. This then intentionally favors a militaristic interpretation
of history in the mind of the audience.
The
release and recognition of Zero Dark Thirty and Act of Valor mark
a turning point of “Militainment” during “The War on Terror” as the mechanism
of the military industrial entertainment complex turns inward on itself to solidify
the totality of the Military dominion over the public and their own recruits.
Other Contributing
Factors During this time
During
the 20 year “War on Terror” there were other factors of militainment that contributed
to the authenticity of military propaganda. The first of which was the
creation, use and eventual normalization of embedded journalism. The Military learned the power of
the media to shape public opinion and perception of war after Vietnam. The
media’s access to information and its unfiltered presentation of war turned the
people against military actions and fueled the anti-war movement. This is why
during the first Gulf War, most of the journalists covering the conflict were
relegated to briefing rooms. They were trying to control the message. Going
into “The War on Terror”, and specifically The Iraq War, the military tried
another approach to maintain messaging. They would allow reporters to be
“embedded” with military units in hope that their proximity to soldiers would
skew their reporting. The goal was to control the narrative. It worked extraordinarily
well. It contained the message, as these embedded reporters would only get the war from the
perspective of the soldiers.
As it was unclear if these embedded reporters had the access or ability to talk
to anyone else besides the soldiers they were living with and relied upon for
their health and safety (Linder 2006). It is hard to criticize someone when
they are actively protecting you. Through this vantage point, the soldiers
would be humanized and be distanced from the wider conflict that they were
fighting. This resulted in the common phrase during The Iraq War, even among dissenters:
“I support the Troops, Not the Mission.”. According to Linder (2006) “Although
the media were aware of the effects of such reporting, articles by embedded
reporters were both more prominent and more widely available than other types
of reporting.". Therefore, it is no surprise that 71% of news stories during this time were coming from
embedded reporters. The pentagon had controlled the messaging.
Another contributing factor to the complete
expansion of militainment during “The War on Terror” was the implementation and
expansion of the predator drone program. Just as the embedded journalism humanized
soldiers, the drone program preyed on that sympathy to allow for its
proliferation. The US drone program was sold to the American people as a way to
safeguard our soldiers. Instead of putting our soldiers in harm’s way with
boots on the ground, We could protect the sanctity of a soldier’s life by using
remote piloted planes to deliver munitions. Ostensibly, valuing and validating
the lives of our soldiers above those that we were planning to bomb. We create
value in life through the way that we grieve- the rituals, ceremony and meaning
that we attach to it. Through these processes we recognize (some) lives as
grievable; those certain lives, our lives (nationalistically), become sacred over
others (Butler 2010). While this seems
reasonable, even caring. The distance away from the consequences of violence alienates
individuals from any empathy or remorse they might experience if they’d feel
directly accountable.
In
Sociology, the Milgram Study taught us about how we have been
conditioned to authority. Briefly, the study, disguised as a learning test, instructed
respondents (assigned the role of Teacher) to administer electric shocks with increasing
voltage for every wrong answer another respondent (assigned the role of a learner)
would give. The actual experiment was to see how long individuals would comply
with basic nonaggressive commands from an authority; and to see if they would shock
people to death if told to do so. Although
there was a lot of complaining, bartering, and pleading with the authority, 65% shocked up to lethal levels. In the original experiment, the respondent
receiving shocks were placed in another room obscured from the “teacher’s”
view. As the distance got closer, Milgram found that the compliance percentage
dropped. Seeing and being the clear direct source of harm caused people to end
the experiment. Through this lens, the US drone program is a perfect example of
an obedience to authority; except instead of flipping a switch to administer an
electric shock; the soldiers are pressing a button to deliver a payload that
will vaporize a target. This compliance and obedience are reinforced through
the conditioned alienation towards violence found in video games.
A
considerably large chunk of Militainment is consumed by the infiltration of the
Military into interactive Video games. Prior to the digital era and the
dominance of PC and Console video games, Tabletop Strategy and RPG games were used
to simulate war plans (Payne 2025). We see remnants of this depicted in pre-digital
age period pieces, or in fantasy series where a war council is developing
battle plans. But as the computer got more advanced and gaming became a viable
subculture from which to pluck potential Privates, the Military leaned into incorporating video games into
their overall media dominance.
Their intent was two-fold: to condition prepubescent
players to be enamored by the military and the jobs of soldiers, and to use
videogames to condition the soldiers that they already have; to improve coordination,
communication and strategy.
The
Military really started to involve themselves in the gaming subculture in the
early to mid-1990’s with ID software’s release of Doom. The Military
took note of the growing influence of the game and its potential to be a cost-effective
supplement and simulator for training. They modified the game; changing the
sci-fi setting to something slightly more realistic and found that it was a successful team building exercise. Then just after 9/11, The
military constructed a gaming project known as America’s Army in
2002. This series of games was designed as a public relations recruitment tool
during “The War on Terror” spreading US Militarized Propaganda. Other games
followed: Full Spectrum Warrior, Virtual Reality Combat Training
(Created by Private Military Contractor Raytheon), Tactical Iraqi, and
Virtual Battlespace 2. As these training tools became more sophisticated in
the 20 years from the beginning of the war to its “official end” in 2022, they
began to mirror what soldiers would see in combat, as they looked through a
scope or fired down on the enemy from a helicopter. This furthered the blurring
of the line between simulation and situation, adding to the alienation and lack
of empathy soldiers would have for their enemies.
Today,
like films, many video games have military consultants. Those consultants have
control over how the military is depicted in the game. In exchange, developers
are granted access to military style weapons and gear to be used in their project,
even having soldiers to provide motion
capture. The game
would also be fully endorsed by the military and available to soldiers on their
bases. This includes specific Military focused Games like The Call of Duty series,
the Medal of Honor series, EA’s Battlefield series, the Tom
Clancy techno-thrillers and Counterstrike. This also included other
genres that had a military flavor to it, such as StarCraft and the Medal
Gear franchise. Again, like film, any game that had a passing connection to
the military, no matter how ancillary, would be eligible for Military
assistance. Yet the genre of game that lent itself to most of the Military’s
focus was The First Person Shooter (Payne 2025).
The
First-Person Shooter (FPS) is a style of gaming that places the gamer in the
point of view (POV) of the main playable character who uses usually copious
amounts of various types of weaponry throughout the storyline to advance the
plot. Many of the games mentioned above are structured as an FPS. This allows
the gamer to symbolically embody the protagonist; and if that protagonist is a soldier,
then the gamer becomes one temporarily in the liminal space of the game. This is
attractive to The Military because, with the Military’s assistance, it can
condition gamers to think, act and react like a soldier; years before they are
eligible to enlist. Thereby creating cultural value in the Military again and establishing
a subtle pipeline between mainstream consumer and the Military. This subtlety
has been made more apparent in recent years through the Military’s sponsorship of e-sports.
To
reach late Gen Z and early Gen Alpha, branches of the Military have created
their own e-Sports leagues (Payne 2025). They host gaming sessions on Twitch
and YouTube and oversee The Armed Forces E-Sports
Championship semi-annually.
According to Payne (2025) this shifts the focus of Militarization of video
games into the Militarization of video game culture. Sociologically, this reduces
required resocialization of individuals through established mechanisms like
Boot Camp. As these behaviors related to military service become more ingrained
in the overall process of general socialization through media consumption,
rather than spending the time, money, energy and effort to break Non-Military
Civilian rules regulations and norms through an arduous 16-week process.
Instead, the targets of this recruitment are already coming in with a skill set
that has been cultivated through the culture of video games, and an
indoctrination to the obedience of the Military.
Unfortunately, because The Military is
hyper focused on recruitment and indoctrination of new recruits, the training
of existing soldiers lean into depictions of the military as inherently and consistently
violent; which is not an accurate depiction of a
soldier’s daily experience.
Thereby, reinforcing only the aggressively violent aspects of soldiering. While
these games improve communication between a squad, they do nothing to help with
interactions with civilians. They being forever framed as faceless enemies in
need of eradication and undeserving of sympathy. A mentality that is embodied
by the Warrior Ethos masculinity that permeates the Military subculture.
SOCIAL
ANALYSIS
Historically, Military positions have always
been open to men for several generations allowing men to monopolize the
Military subculture into a venerable “boys club”. Women were regulated to
support positions even through the majority of the “War on Terror.” Although, as
many servicewomen would glibly attest, the only difference between combat and combat
support is semantic and about 10 feet. Yet, this alienation and dismissal of
their role in combat has caused women to non-identify as Combat Vets, even
though they qualify. This
culture became so toxically masculine that when combat roles were finally open to
women in 2013,
women would consistently downplay their femininity to fit in to masculine military
culture; and avoid
the very real danger of sexual
violence while in the military.
As this alienation of women in the Military illustrates, the inherent focus of
“Militainment” indoctrination is those who identify as cisgendered boys and
men.
The ‘Warrior’ Ethos: Anger, Entitlement
and the Action Movie Mentality
As
boys and men are the targets of “Militainment” socialization through media
consumption, collusive in its construction is a caustic characterization of civility
and chivalry that couples violence with a virulent masculinity that is
motivated by misogyny.
The Warrior Ethos can be defined as "I will always place the
mission first, I will never accept defeat, I will never quit, and I will never
leave a fallen comrade." The Warrior Ethos is a set of principles by which
every Soldier lives. In a broader sense, the Warrior Ethos is a way of life
that is often applied to personal and professional lives of men through general
gender socialization. It defines who they are and who they aspire to become. This
“code of conduct for life” fosters a sense of reward-based entitlement, an
unwillingness to say no, to be utterly relentless and to put their goals
(mission) above anything else. This is complementary to the establishing and
development of a Rape Culture.
The Rape Culture is the complex set of beliefs that
encourage male sexual aggression and supports violence against women. It is a
society where violence is sexy and sexuality is violent from institutions,
interactions and everyday behavior.
In
such a culture: women both perceive and
experience a wide continuum of threats and acts of violence daily that
ranges from sexual remarks, stalking (both real and virtual) touching to rape
itself. It is a culture that condones
physical, emotional and psychological terrorism against women while presenting
it as the norm[2]
In the rape culture, both men and women assume that sexual violence is a way of
life.[3]
What lead to the formation of the Rape
culture is Multifaceted and layered:
- Boys
are socialized that masculinity is tied to violence and emotional
suppression
- Masculinity
is fragile and can be easily repudiated. Men therefore must (re)establish
their masculinity in every social situation especially when around other
cis/het men
- The
belief in hetero-normativity and that all men are entitled to women. Ex:
“There is someone out there for you.” [4]
As if you don’t have to do anything work on the relationship or yourself.
- Women
are taught to understand sexuality that is not rooted in their own body[5]
but as a performance usually
for the pleasure of heterosexual men (Women’s ability to be sexually fluid
has often been commodified as a sexual product for male consumption)
- Girls
get the message that one way that women can access power (especially
masculine power) through the achievement of male sexual pleasure,
especially within a relationship context.
- This
sends the message to boys that girls
are sexual manipulators thereby making them feel powerless,
emasculated.
- Boys
learn that one way to regain their masculinity is by “taming” and
punishment of women through humiliation, rape, other forms sexual violence,
or murder.
This punishment is
achieved through a myriad of behaviors outside of the typically defined Rape
and sexual violence. To establish dominance, power and control.
In the
Military, rape is being used as a weapon, a tool of war and genocide and oppression. Rape culture is a militarized culture and "the natural product of all
wars, everywhere, at all times, in all forms." This is historically,
politically and socially a part of this Warrior Ethos.
The toxic masculinity of the warrior ethos is consistently
perpetuated in the action films marketed to boys and men. As mentioned above,
the Reaganite Militainment of the 1980’s that helped to further Conservative
foreign policy, simultaneously cultivated a unique masculinity that
complemented and crystalized the warrior code. Film franchises like Rocky,
Rambo, Bloodsport, Die Hard and The Terminator consistently
conflated toxic masculinity with the heroic ideal. Heroism in this context is
misinterpreted stoicism plus violence. Violence is dispensed as moral justice,
and typically, the protagonist is rewarded at films end with the prize of a
woman, and the promise of sexual gratification. All aspects of The Rape
Culture.
De Semlyen (2023) synthesizes it
like this:
“Claims
of sexual assault and harassment followed several [of these actors] throughout
their careers The heightened sense of Masculinity they portrayed on-screen had
the potential to warp and corrupt. And not just for the men wielding the
weapons, but sometimes for those who worshipped them. If life was cheap on-screen,
it could be cheap off-screen too.” (p.9)
Since the heyday of 80’s Masculinity
there has emerged a different type of masculinity that tried to indoctrinate a
different kind of man.
As I state in a previous essay (2025)
Sigma” coded masculinity
arose first from a 2010
blog post by Science fiction writer, Jon Beale, who,
in addition to espousing a myriad of racist and sexist beliefs, expressed his
frustration with the generalization of the “alpha and beta” structure and what
he considered “the losers” underneath them ( Just to go down the list: deltas
gammas, lambdas and omegas). Thus, he coined the term “Sigma male” which is
collectively understood as the introverted “lone wolves” and outsiders that
seemed to be on par with Alpha males, but maybe didn’t express their level of
bravado while remaining intelligent and stoic. One
characteristic of this “Sigma” type of man that is often glossed over is their
expressions of neurodivergence. Many of the character
names that are often proselytized as “Sigma males” are John Wick, Walter White,
Tommy Shelby, Jason Bourne and Tony Stark. Those unconventional
Heroes/anti-heroes, that do not exhibit hyper masculine qualities, are
brilliant but are able to become singularly focused, mission driven, obsessive,
have skilled pattern recognition, able to be a social chameleon but unable to
read social cues all the time. Thereby incorporating qualities of
neurodivergence on the autism spectrum into this questionable masculinity
quagmire.
regardless of
where men are on this corrosive carousel of status and identity, they all
perceive themselves above women. It is their misogyny that binds them
Thus, from
these descriptions there is a consistently strong correlation between masculinity,
militainment and misogyny that revolves around the alienated dehumanization of
others.
This collusion is so strong that through the process of Cis/Het masculine gender
socialization in the US, there is a likely internalization of ‘Militainment’
propaganda as an expression of that masculinity. This is often represented by a
desire to be an action hero, to speak in cliché ’ed one-liners, and expect that
violence will have no consequences. This is currently exemplified by Self-
defined “Secretary of War” Pete Hegseth, and the actions of the Second Trump
Administration.
CASE
STUDY: PETE HEGSETH, SECRETARY OF DEFENSE (SOD)
Pete Hegseth is the embodiment of
the alienated masculinity that motivates militainment propaganda. Since being
appointed to the position of the Secretary of Defense, he has become emblematic
of the violent misogyny and dehumanizing otherness of US foreign policy of the
past; and doubles down on those attitudes in his current job (so long as he has it). These actions are part of a
pattern of behavior throughout his life that epitomizes the relationship
between the military, masculinity and the movies.
Truncated Origin
Born an eldest Millennial in
Minneapolis, Pete Hegseth later went on to Princeton where he majored in
Politics (BA) before joining the Reserve Army Training Corp just months before
9/11. Once he graduated, between stints at Bear Stearns, Hegseth was deployed through the
Minnesota Army National Guard to Guantanamo Bay to guard detainees. Hegseth enlisted
during the Troop surge in the Iraq War in 2005 and was part of the 187-infantry regiment. After his tour, he went back to
the Army National Guard where he taught counter insurgency training. He would remain in ‘The Reserves’
until 2021; prompted to leave by the election
of Joe Biden.
In-between
reservist duties, Hegseth worked with conservative think tanks and veteran advocacy
groups (funded by the Koch Bros.). Simultaneously, he began a hosting
gig for the TV program Fox and Friends,
where he eventually caught Trump’s eye; leading to his current position. Yet acquisition of
this position was not easy. During the confirmation process, Hegseth was
determined to be wholly
unqualified for the position. Reports and allegations of alcoholism, workplace aggression, sexual assault, racism and misogyny threatened to torpedo his chances.
In the end, Vice President JD Vance had to Break the Senate tie to get him confirmed.
Hegseth is a conservative Christian
whose faith seems to have deepened over the last 10 years with his connection to Pastor Douglas Wilson, who supports the repeal of women’s rights to
vote. Hegseth’s
support of Christianity extends to support of religious Crusades, going so far as to have two
Crusade style tattoos on his body; one of which has been consistently used by and credibly
tied to White Supremacist groups
especially Christian Nationalists.
In terms
of Conservative Politics, Hegseth has been known to support:
·
Jan 6th insurrectionists
– blaming the violence on Antifa
·
The repeal of Gay Marriage (calling
Gay people Abnormal)
·
The removal of women from Combat
roles in the Military
·
Opposition to Diversity Equity and
inclusion DEI
·
The US separation from the UN and
to ignore the Geneva Conventions
·
Anti-Masking (COVID)
The
manifestation of these abhorrent policies and beliefs is then filtered through
Hegseth’s media consumption of Militainment propaganda. The result of which has
him speaking
in Action movie clichés as a way to express both the strength and power of
our own military and shield his own insecure fragile masculinity.
The
First ‘Action Film’ Secretary of War
As a child of the 80’s and early
90’s, Hegseth’s formative years of gender socialized masculine indoctrination
came in the form of Reaganite Militainment complete with the toxicity of
sexism, and support for conservative foreign policy. Therefore, in his role as
Secretary of Defense he would create a workplace culture and develop actionable
policy initiatives that would reflect that internalization. This was first witnessed
in an unprecedented speech to the Generals of all the armed forces, where Hegseth
outlined his intended policy changes to the culture of the Military.
On September 30th 2025, Secretary
of Defense Pete Hegseth addressed all the Generals of the Armed Forces. This
had never been done in the history of the Department due to the considerable
cost and danger
to national security such an event posed. Hegseth walked to a podium in
front of a large flag that was intentionally reminiscent of George C. Scott;
this indeed was designed as Hegseth’s Patton moment; rallying the Generals
into his new world order. It was here that he rebranded the Department of
Defense as “The Department of War”. A rename that is unofficial, as the change
of the department name and his title takes
an act of Congress. As he spoke about this transition he used rhetoric like
the type of speech C. Wright Mills (1958) identifies as a key indicator of Crack
Pot Realism, an ideology that will lead us into endless war. During the
bulk of his speech, Hegseth offered a blistering rebuke of diversity, equity,
and inclusion standards in the Military, the reinstatement of male based physical standards, Haircut and
facial hair standards based
upon white cultural norms and a “No more walking on egg shells policy” a clear political dog whistle effectively
reinstating overt discrimination.
In October 2025, Hegseth mentioned that the US had been engaged in a campaign of bombing Venezuelan boats since the beginning of September. He identified the targets as “drug boats” and described the captains of those boats as “Narco-Terrorists” without providing any further evidence that challenges the credible claim that these were just fishing boats. As of March 9th, 2026, there have been 44 strikes with 146-deaths and only 5 survivors. To add insult to these injuries/ deaths, during his state of the Union, President Trump quipped that people in the region were afraid to fish because of the strikes. During these strikes Hegseth was reported to allegedly use rhetoric that would fit right into the dialogue for a Michael Bay villain; calling the Military to “kill everyone” in a controversial “double tap strike” to eliminate survivors in direct violation of The Geneva Conventions, and a possible war crime. However, the strongest example of Hegseth representing the interlocking mechanisms of Alienation, Militainment and Masculinity is in his actions and rhetoric around the US/Israel war with Iran.
Iran War
After the initial strikes against Iran in late February 2026, Hegseth held a press conference in early March where his violent rhetoric took on a verbose cinematic tone of performative masculinity. Saying of the Iranian Conflict that “This was never supposed to be a fair fight.” And they will continue to “Hit them when they’re down” without “rules of engagement” while bragging about their awe inspiring “maximum lethality”. “ They’re toast and they know it.” he once said. He also constantly spoke of domination and control that harkens back to the reclamation of power used by perpetrators of intimate partner violence; Hegseth threatening and reveling in the use of the words “kill”, “death” and offering “No Quarter” to US enemies. To reinforce this amalgamation of Militainment with actual real-world violence, in a series of promotional videos for the strikes, The White house interspersed “killstreak animation” from the Video Game Call of Duty. As well as film clips from Braveheart, Superman, Top Gun, Breaking Bad, and Iron Man alongside declassified imagery of the Iran War which again muddles the understanding of the difference between fantasy and reality. Unfortunately, by using this boastful, hyper masculine action movie language, and popular cinema with a catchy music track behind it; Hegseth garners support from like-minded right-wing populist goons. So much so that Gov. Greg Abbot believed that the Video game cut scenes were actual footage of the US bombing Iran. As always, Pop culture is soft power.
Pete
Hegseth is a deeply unserious person. His demeanor, decisions, (scripted)
dialogue and (lack of) decorum does nothing to obfuscate his unseriousness, as
he presents a painfully pejorative performance of prepubescent masculinity that
is as toxic as arsenic. But that performance is a product of the alienated
detachment caused by the internalization of our culture of Militainment; specifically
through 80’s Action movie consumption. He wants to be as strong as the
characters he grew up with. He is a scared little boy who wants a big strong
hero to make him feel safe again. So, he projects one…poorly. There are a lot
of cis/het men like Pete, who share his same beliefs and world view. But many
of them have not risen in the ranks with such speed and ineptitude as to sit at a position of power. Now, instead of playing with action figures in his
bedroom, Hegseth is playing with the lives of both soldiers and international civilians,
albeit with the same childlike imaginary detachment. He thinks weapons are cool
because they explode, and that makes him masculine and therefore strong. This
militainment masculinity hasn’t taught him to care about what happens when the
fires go out and the dust settles. To him, strength is masculine and you show
strength through violence, which leads to victory, and in Pete’s mind,
validation.
CONCLUSION
The
actions and behavior of self-described “Secretary of War” Pete Hegseth during
his tenure illustrate the epitome of the interlocking mechanisms of the
military, masculinity and the movies. He quips action movie style dialogue as a
shield to desperately hide his insecurity. However, he is not unique. Those
without Hegseth’s power and influence often hold the same beliefs and speak in
movie dialogue. This is a function of the long history of general and gender
socialization to masculine Militainment propaganda where there is no diplomacy,
only destruction. Hopefully, Hegseth, not being immune from prosecution, will
eventually learn through an international war crimes trial, that real life is
not like the movies.
REFERENCES
Brutlag, Brian 2017. “Sociologist’s
Spotlight: C. Wright Mills” In The Sociologist’s Dojo retrieved on
3/13/26 Retrieved at https://thesociologistsdojo.blogspot.com/2017/01/sociologist-spotlight-c-wright-mills.html
___________ 2025 “The Curious Case
of Tony Stark and Elon Musk: 'Sigma Male' Masculinity and the Myth of the
Benevolent Billionaire” In The Sociologist’s Dojo retrieved on 3/13/26
Retrieved at https://thesociologistsdojo.blogspot.com/2025/04/the-curious-case-of-tony-stark-and-elon.html
___________ 2025 “Episode 52: The
Rambo Franchise Part I with Dr. Ted Preston” In The Sociologist’s Dojo Podcast retrieved on 3/13/26 Retrieved at
https://thesociologistsdojo.libsyn.com/episode-52-the-rambo-franchise-episode-part-1-with-dr-ted-preston
Butler, Judith 2010. Frames of
War: What makes a life Grievable? New York: Verso Books
De Semlyen, Nick 2024. The last
Action Heroes: The Triumphs, Flops and Feuds of Hollywood’s Kings of Carnage New
York: Crown Publishing
Kerr, Keith 2009. Postmodern
Cowboy: C. Wright Mills and a New 21st-Century Sociology London:
Paradigm Publishers
Linder, Andrew M. 2006. “Embedded
Journalism: systematic documentation of the substantive content of the war
coverage," Presented at ASA Annual Conference Aug 11th New
report retrieved on 3/13/26 Retrieved at https://www.psu.edu/news/research/story/embedded-reporting-influences-war-coverage-study-shows
Mills, C. Wright 1958. The Causes
of World War Three New York: Simon and Schuster
_____________2000. The Power Elite New
York: Oxford University Press
Mirrlees, Tanner 2025. “The
Militarization of Movies and Television.” In Watson Institute for
International and Public Affairs retrieved
on 3/13/26 Retrieved at https://costsofwar.watson.brown.edu/sites/default/files/papers/Mirrlees-Militarization-of-Movies-and-TV.pdf
Payne, Mathew Thomas 2025. “The
Militarization of Video Game Culture” In Watson Institute for International
and Public Affairs retrieved on 3/13/26
Retrieved at https://home.watson.brown.edu/sites/default/files/Research/Militarization%20of%20Video%20Game%20Culture_2025.pdf
Robinson, Joanna, Dave Gonzales and
Gavin Edwards 2024. The Reign of Marvel Studios New York: Liveright
Publishing
Scahill, Jeremy 2007. Blackwater:
The Rise of the World’s Most Powerful Mercenary Army New York: MJF Books
[1] And to a lesser extent Pete Hegseth’s whole misogynistically
creepy vibe
[2] Women are often the arbiters of their own
protection against this culture. We teach women not to get raped. Meaning it is
somehow their fault if they do; instead, we should teach men not to rape.
[3] Dr.
Kate Manne’s distinction between sexism and misogyny, in which sexism is the system, but misogyny is the
”enforcement mechanism” that keeps women subordinate.
[4] This
belief is reinforced by the media that all men are entitled to someone
“super-hot” regardless of their appearance
[5] In
fact, they are often encouraged to hate their own body, dissecting it into
“problem areas” that need to be fixed.











