Thursday, April 1, 2021

The Films of Hayao Miyazaki: Ponyo




                The tenth film in my continuing analysis of The Films of Hayao Miyazaki is the sweet and enchanting aquatic fantasy Ponyo.  An adaptation of the classic tale “The Little Mermaid” by Hans Christian Anderson, and a critique of the 1989 Disney film of the same name, Ponyo is a tasting menu for everything Miyazaki is known for. All the elements of a Miyazaki film are represented in Ponyo: from a precocious young female heroine, hand drawn cell animation, sequences of high drama, brilliant Joe Hisaishi score, and a splash of wonder that makes a film quintessentially “Miyazakian. Yet, this is also a film that, in the face of mounting criticism during production, re-establishes the overall technical mastery of Miyazaki himself.

 

PLOT

            Brunhilda, plucky eldest daughter of the sea King Fujimoto, travels to the surface and accidently gets caught in a jar while escaping a commercial fishing net. Released from her glass prison by a young 5-year-old named Sosuke, who renames her “Ponyo”, the two unlikely strangers develop an inseparable bond. After “Ponyo” is taken back to the sea by her father, Ponyo realizes she is in love, and decides to become human to reunite with Sosuke. Her determination to that end, may spell doom for her and everyone on earth, if Sosuke does not reciprocate her affection.

 


HISTORICAL CONTEXT

    After the financially successful, but critically tepid response to his previous film Howl’s Moving Castle, speculation began to rise, as to if Miyazaki’s best work was behind him. Miyazaki, unsure what to do next began to contemplate retirement.  Around the same time, Hayao Miyazaki’s son, Goro, had just released his film, The Tales of EarthSea to wide acclaim. Suddenly, there was buzz around the question if the son had surpassed the father.  These rumors, speculations and questions pulled Miyazaki back to his literal drawing board. Taking the comments to heart, Miyazaki set out to create a story that would dazzle audiences using techniques that had not been seen in years, and a consolidation of mythologies and folklore from many different countries.


 


            Production

            Once it was decided that Miyazaki would write and direct his tenth feature, Producer Toshiro Suzuki suggested that Miyazaki develop another story for children.  Looking for inspiration, a neighbor allowed him to borrow Han Christian Andersen’s “ The Little Mermaid”. Miyazaki was horrified that the titular mermaid in the original tale was soulless, and at the end, was transformed into sea foam. This discomfort was exacerbated when Miyazaki finally watched the Disney version of Andersen’s story; after which he decided to make Ponyo.[1]

            Even during the pre-production process, many could tell that Miyazaki was setting everything up to flex his animation muscles; to show the industry the beauty and majesty that hand drawn animation, when done with care and attention, could not be surpassed.  Therefore, Miyazaki decided to go back to drawing on traditional animated cells. In the opening sequence of the film, featuring the school of fish, over 1613 storyboard sketches were created, and a total of 170,000 hand drawn images make up the completed film. He wanted Ponyo to have solid simple lines that could convey motion like no other medium. To ensure this, Miyazaki decided that he alone would draw all the waves in the film, a laborious process.  Additionally, to draw the movement of the city and the ships moving in and out of port, animation at the time would move a single frame of the boat across the screen. Instead, Miyazaki decided to draw each of these ships frame by frame, another arduous procedure.

            Along with resurrecting fruitful, but grueling animation techniques, Miyazaki was inspired by geography, art, and music creating the world of Ponyo.  The setting of the cliff side sea town was inspired by Tomonoura, a seaside port city in Fukashima in the Hiroshima Prefecture. Miyazaki stayed in the city in 2005 and drew production stills and reference points for Lisa and Sosuke’s town. Miyazaki was also inspired by a painting of Shakespeare’s Ophelia (for the depiction of Ponyo’s mother) and Wagner’s Opera Die Walkure, from which Miyazaki took Ponyo’s original name, and had composer Joe Hisaishi write a musical homage for the film.

 The animation techniques, references and music all culminate in one of the most amazing and breath-taking animation sequences ever put to film. When Ponyo escapes from her father, with the help of her baby sisters, she uses some of her father’s elixirs to transform both her sisters and the waves, into a school of fish shaped Tsunami. Once they breach the surface, Ponyo runs and skips across the giant waves as she chases down Lisa and Sosuke in their car.  It is in this sequence, that the care and detail of the hand drawn animation, along with the framing, adds to the crispness of the image, and the fluidity of the overall scene (no pun intended).

At the time of production, Disney still had exclusive distribution rights to all Ghibli films in the US. Together with the Kennedy/Marshall Company[2], they brought Ponyo to a record breaking 925 screens in its first initial release in the US in August of 2009. Grossing 209 million dollars worldwide, it became the fifth highest grossing film of all time, behind Miyazaki’s other work such as Spirited Away, and Princess Mononoke. The film was also adored by critics, putting to rest the critical rumblings of his Progenical usurpation.




Of Gods and Monsters IV[3]  

Like the rest of his most recent work up to this point, the Miyazaki mythology is an amalgamation of different ideas from Japanese mythology with a flair that is all his own. Ponyo is first referred to by Sosuke as being a “goldfish”.  This is both a reference to a type of Japanese goldfish, and the mythical “Ningyo”, a Japanese Mermaid often depicted as a creature with a fish body but a human face. Additionally, Ponyo’s mother, Granmamare, the goddess of the sea, is a reference in likeness and size to Kana, the Patron saint of sailors. This makes sense because it is the sailors out at sea, that first encounter Granmamare after Ponyo creates the Tsunami to go after Sosuke.

   What seems to set Ponyo apart from the other films is its source material; because the film is based on the Hans Christian Andersen’s characters, and other western mythological influences. Firstly, Ponyo references their counterparts in the original story; specifically, the characters of Brunhilda and her father Photon. Like Photon, Fujimoto “disguises”[4] himself as a gardener to retrieve his daughter, and has an open distain for the human race. Whereas Brunhilda is just as rebellious as Ponyo, but where Ponyo has the ability to choose to become human, Brunhilda is cursed with humanity.  The film also creates a rendition of the flood myth, and while there is a version of the flood myth in every culture, the depiction of Sosuke and Ponyo trolling the flood waters of the town is reminiscent of the Christian flood myth representing Noah and Naamah.  

Environmentalism being important to Miyazaki, he has always anthropomorphized aspects of the earth. Ponyo thus rests in the pantheon of Miyazaki’s Mythology as the sea folk. This expands on the world that Miyazaki began with Totoro being guardian goblins of the forest, and joining the bestiary along with the tree nymphs, boar and wolf gods in Princess Mononoke, and the Ghostly getaway in Spirited Away.

Ponyo is not only an expanse of the Ghibli cannon, in regard to the Miyazaki film timeline, this is the moment that a huge portion of humanity is wiped out, thus beginning the war referenced in Nausicaa. The moment in Ponyo that gives credence to this idea, is the dialogue spoken by the elderly women in the Nursing home after it is completely consumed by water. Looking at the sea life around them, one woman asks, “Is this the other side?” Without a clear answer, all of the women are rejuvenated, able to walk out of the flooded building under their own power, without the need of assistance. This implies that this is a “Jacob’s Ladder situation”[5] where the people in the nursing home died in the flood, and everything after that was a dream or a version of purgatory/the afterlife.  This would keep with Miyazaki’s consistent message throughout all his films that humanity is the problem, and the ultimate enemy to the eutopia the earth could create.

 



SOCIAL ANALYSIS

The film Ponyo is an interesting converging point for Disney and Studio Ghibli.  Since Princess Mononoke, Disney has taken over US distribution of all Studio Ghibli films, especially those by Miyazaki. Yet, Ponyo intercedes in “the Princess Culture” more than any other Miyazaki film[6]; adapting the source material for one of Disney’s most beloved Princess tales, during the famed “Disney Renaissance” period (between 1989-1999).Yet, it is Miyazaki’s greater focus on agency, representation, and authenticity while presenting a similar story, that exposes the sexist, pro capitalist machine of Disney with utter clarity.



 

The Monoculture of The Mouse

 

            It might be difficult to imagine, given that Disney today fluctuates between the first and third media conglomerate in the world, but in the early 1980’s the company was going bankrupt (Giroux and Pollack 2010). This staggering fact is only seconded by what it reveals: that Disney went from near bankruptcy to a major producer and owner of media content in only 36 years. As of this writing, Disney holds around 30% of all media, alongside 3 other companies (At&T, Viacom, and Comcast).  This huge turnaround into bureaucratic capitalism, exploitation, and the profit motive above all else was the work of two men. Michael Eisner, and later, Bob Iger. Under the supervision of Eisner and (later) Iger, Disney became more than just a household name, they became the producers of culture. A culture that normalized irrational bureaucratic policies that dehumanized and exploited both workers and consumers.

            When Eisner came on as President of the Walt Disney Corporation in 1984, he was the first to recognize that “pop culture was soft power” and that Disney should center itself as a major producer of US culture; thereby educating and entertaining children to become lifelong customers of the Disney brand (Giroux and Pollock 2010).  This is what is known as Brand Loyalty, a marketing term identifying the desired psychological state producers want in their consumers; a commitment to buy their products. This commitment is created by the status that is attached to the brand, the social belief in its superiority regardless of its contents, and for nothing more than the name recognition of the brand itself.

            Under the yoke of Eisner and (later) Iger, Disney became “ the new face of corporate power” shaping the companies identity as the “ paragon of virtue and childlike innocence”  with the social and historical context of each age, through cutthroat corporate policies and perspectives (Giroux and Pollock 2010: 27).  Since the 1990’s, Disney has been acquiring companies and folding in their content into their ever growing stable of intellectual property, media distribution and Property.  Currently, Disney is worth 130 Billion dollars encompassing Parks, content, and companies leading to one of the biggest Monopolies in the US. This happened, in part due to a political and economic shift in the 1980’s and the apathy of a consumer culture.

            The election of Ronald Regan in 1980 began the intense deregulation of corporate control.  The process of Market Globalism, by Regan and Thatcher allowed corporations (including Disney) to use other countries as their own personal labor farms.  This specifically led to the exploitation of the labor force in the development of sweatshops; factories with unsafe, unhealthy working conditions where the workers are worked to death for slave wages.  This is a common practice in several industries; many which Disney are involved in. Additionally, through their corporate pedagogy of complete control, Disney shapes the understanding of the countries and cultures their workforce represents, for the patrons of their parks (which are normalized to be white)[7]. 

            Through its theme parks, produced content, and products, Disney participates in a revisionist history. It continually presents racist aspects of the past as folksy and charming, while mining the history, values, and norms of a variety of non-white cultures, as well as whitewash and sanitize them, for the consumption of white middle class America.  Whether this is openly having racist caricatures in its films ( Song of the South, Lady and the Tramp, Dumbo, Aladdin etc.), lack of representation (many characters of color being played by white actors) and acquisition misfires (trying to trademark Dia de los Muertos);  to non-diverse themed areas in parks (Main Street USA, Adventureland, Frontierland and Tomorrowland) which “implicitly proclaims the triumph of white culture”, and sanitizes the experiences and history of people of color from their presentation, organization or operation (Giroux and Pollock:41). This is the successful recreation of the myth of the 1950’s (and its false imagining of the future), an oversimplification and commercialization of the past that couches everything in an American ideological spirit, that only reflects the experiences of middle-class white folk, Disney’s target audience.   

            According to Giroux and Pollack (2010), through these actions, Disney has contributed to the collapse of history in the public discourse, and replaced it with entertainment and commercialism to the point where we cannot tell the difference anymore. This is a part of the transformation of reality to “Hyper Reality” (Baudrillard 1994).  We generally think of Disney, regardless of what it is, and where it is located, to be its own continuous entity.  One can recognize that they are always in the presence of something that is Disney. There are particular sights, sounds, and even smells that become quintessentially associated with Disney; regardless of what these things were before being incorporated into the Disney brand (words like “magic”, “Mickey” and “wonderland” ).  According to Baudrillard (1994), these are representations of the simulacra and simulacrum. Nothing Disney has, or what is represented in its theme parks, is real. From the interactions “guests” have with “cast members”, to the street they walk on, the buildings they patron, or even the air they breathe, is fake; all while not recognizing that they are still in the state of either Florida or California…they are at Disney. Yet, the relationships customers forge with their family and the experiences they have are real. Therefore, the image of reality that Disney presents, is one that is more desired and embraced by the public rather than the seedier reality of a global corporate monolithic monstrosity. “Disneyland is more than fantasy because it now provides the images and narratives based on which America constructs itself (Giroux and Pollock 2010).  That is, unless you’ve worked for Disney.

            Historically, Disney not only underpays and creates unsafe working conditions abroad, but continues these practices domestically in its stores and specifically its theme parks.  Giroux and Pollock (2010) note that Disney disseminates an authoritarian ire to many of its employees, requiring standards of quality and behavioral control that encroach on personal freedoms, and borders on human rights abuses. “Every behavior and action, from how one dresses to how one responds to questions raised by guests, is scripted by someone of higher authority” (Giroux and Pollock 2010:49). Additionally, there have been several reports of Disney employees having to be on government assistance due to the Disney practices of union busting and lobbying to maintain a low minimum wage. On top of which, Disney furloughed over 32,000 (minimum wage) workers due to a “loss of revenue” during the COVID-19 Pandemic.

 


Disney and The Princess Culture

            Since their first animated film, Snow White, Disney has been a major purveyor of what Peggy Orenstein (2011) identifies as “The Princess Culture”. The Princess Culture can be defined as the patriarchal framing of gender roles that encourages girls to embrace a passively subservient role to men. To that end, girls are encouraged to focus on the care of their male partner , completing domestic chores, and only developing their identity in regards to achieving erotic capital within society. Orenstein (2011) chronicles her daughter’s descent into this abyss of glitter, pink and acquiescence that, because of the monoculture of Disney, and its far-reaching manipulation it has over gender socialization, seems unavoidable. This becomes so ubiquitous that the words “girl” and “female” begins to equate to subservience and superficiality that results in internalized forms of sexism. And, since the target age demographic for the princess culture is several years younger than the ages depicted, this internalization happens early.  The classic examples of the princess culture are from Disney (particularly the Renaissance period) and have completely consumed how girls feel about themselves, and how they should interact with the world around them.

            Ariel vs. Ponyo

            Since Disney’s The Little Mermaid and Ghibli’s Ponyo are stories that are adapting the same source material, it is beneficial in this sociological critique to look at the differences in the gendered messages presented in each film.  Yet to do that, we need some sociological and historical context.

 Gender socialization is the process by which individuals learn what it means to be male, female, masculine, feminine, and trans, within a particular society. The understanding and implementation of the existent gender spectrum is variable based upon the cultural, institutional, and political dynamics of a particular country. Indelibly, some cultures are more progressive than others, and as the case in the US, “progress” is mainly optical and always at a cost, for profit.

            As previously mentioned, since the “monoculture” corporate direction was charted by Eisner in the 1980’s, Disney has been interested in controlling the culture and development of children to create lifelong consumers, who will spend hundreds of thousands of dollars throughout their lives on a variety of Disney products. Therefore, Disney has purported to not just sell their image of childhood innocence, but provide models for social groups and identities, especially gender (Giroux and Pollock 2010). Yet, many of these retrograde gender messages outside of an academic critique, have either been ignored, explained away or rationalized rather than taken seriously in the public discourse.




             Disney’s Ariel, the titular “Little Mermaid”[8] is depicted in line with Orenstein’s (2011) critique of the princess culture. She is a young, white, cisgender heterosexual who is, at the beginning of the film, an adventurous scavenger with a wonderful singing voice. With this set up, Disney had the ability to craft a coming-of-age story where Ariel struggles with creating space for herself, while learning how to be part of a royal maritime family. Instead, under the patriarchal framing of the princess culture, in rapid succession, she sees a man[9], falls in love with him (without ever meeting him),[10] trades her voice for legs[11] and tries to win him over.  Now, even with this cringey sexist set up, the creators could still give this film more progressive messaging of how changing fundamental parts of yourself (especially your favorite parts) for someone else is wrong, that love does not exist before you interact with someone, and girls and women should not silence themselves in hopes that a partner might like them.  But the film does not do these things. They do not present Ariel’s actions as a cautionary tale[12], they present it as a guide.  

1989’s The Little Mermaid, and the Disney princess culture more broadly, has continued to recreate the typical gender messages that girls receive in our culture. These messages are usually coming from a limited binary understanding of the gendered spectrum framework.  Girls constantly get the message that their value is in their bodies; either as a sex object[13] for male pleasure[14] or as a vessel for the next generation (reproduction) in which, during said gestation, a woman’s body is forfeit.  While some of this gender messaging has changed, presenting girls and women with an alternative, more agency focused representation in recent years; that does not eliminate the princess culture itself. Additionally, a lot of that “more progressive” messaging happens much later than one’s introduction into the princess culture, so there is an amount of “deprogramming” that must go on. This is of course if those “progressive messages” aren’t tropes in and of themselves, which maintain the delineation between the various dichotomous cages girls and women find themselves in. Whether that be: the virgin/whore, wife/mother, “strength”/compassionate, to “have it all”/ sacrifice. Then, set women up to fail, by requiring them to do and be all of it.    

Ghibli’s and Miyazaki’s Ponyo avoids a lot of the sexist traps by skewing the ages of the characters in their “little mermaid” to be considerably younger[15].  The love that develops between Ponyo and Sosuke is never interpreted in a crassly sexual way; but in the way that a child’s innocence allows for full emotional investment and acceptance. However, regardless of the age difference, Miyazaki still gives Ponyo more agency, drive, and determination than Ariel ever had. Ponyo and Sosuke meet and share a whole day together, cementing their bond when Ponyo is still a goldfish. She actively expresses her affection for Sosuke (and ham). Her rebellion begins when her father takes her away from Sosuke; at which time she not only decides that she wants to be human, but she escapes to be with Sosuke.  At every turn Ponyo’s actions are her own, and Miyazaki shows her parents not trying to regress this rebellion but accept it, allowing Ponyo to make her choice as long as she knows the overall consequences.  This is a princess story, like the other “Ghibli Princess” stories, rewards the determination, anti-establishment rebelliousness of its heroine. It does not minimize her desires or encourages her to be less than herself for the attention and affection of someone else.  It is the antidote to Disney’s poison.




Half-Hearted, Transparent attempts at Reconciliation  

            Recently, Disney has made attempts to rectify some of their sexist and racist imagery in the name of inclusion and focus on diversity. This change is less about equality and more about the commodification of social justice for profit.  Philosopher Savlov Zisek (2009) discusses this tactic as “cultural capitalism” in which a person buys a product and included in it is the ability to not feel like a consumerist. Thus, through the process of purchasing a product you ultimately become a philanthropist, because through “ethical consumerism” your money can be used to support ideas, causes, and people you believe in.  Feminist and Cultural Critic Andi Zeisler (2016) takes this a bit further when she recognizes how social movements like Feminism, anti-racism and environmentalism becomes commodified in a series of identity displaying products; (think of BLM hats, Che Guevara shirts, environmentalist pins, etc.) reducing the overall discourse around activism to be nothing more than a shopping spree. This disrupts social change, that might be a danger to the monolithic corporate control, while still allowing corporations to profit off the individuals that are protesting them.  Disney has repeatedly done this with issues surrounding gay rights, representations of race, feminism, disability, and religious and cultural diversity.  These changes that are made, are not because they believe in the cause of these social groups, but because they find it lucrative. Therefore, they only make the change if they believe said change will be profitable, the minute it isn’t, the messaging again becomes regressive.

 



            Additionally, Disney has also attempted to deflect criticism from its Princess Culture by having newer characters point out their own sexism, while still reproducing it. The latest example of this is in the character of Vanelope Von Sweets of Wreck-It Ralph and its sequel Ralph Breaks the Internet. At the end of the first film, Vanelope is revealed to be a Princess, but rejects all the trappings of “the princess culture” that Disney has peddled for decades. This acts less like an indictment of the culture, and more like Disney trying to capture the attention and money from girls that have never identified with the princess culture itself.  Disney continued this faux deconstruction of its brand by having Vanelope meet all of the other Disney Princesses and comment on the sexist misogyny in their stories. This again plays more as a deflection through humor rather than actual contrition. In this short 10-minute sequence, Disney gives their princesses more agency and action than in any of their other solo films combined. This also does not change the fact that they are still profiting off of and reinforcing all of the sexist misogyny in the previous Princess films. They, like any corporation, are trying to have their cake, and eat it too.     

 


CONCLUSION

            Ponyo is a celebrated masterpiece of animation. It is Miyazaki confirming, yet again, the benefit of two-dimensional hand drawn animation in storytelling. The care, craft, and artistry of this film are unmatched. Additionally, this is the best adaptation of the “Little Mermaid” story I have seen, allowing for more positive gender messages than the regressive gender norms touted by Disney’s version (even at the time it was created). For this reason, the overall track record of Miyazaki, and the monolithic entity of bureaucratic corporatism that Disney has become over the last 35 years, if anyone needs to see a “Princess” film, I am more than happy to recommend a “Ghibli Princess” over the morally dubious Disney versions.       

 

 

REFERENCES

Baudrillard, Jean 1994. Simulacra and Simulation Michigan: University of Michigan Press.

 

Giroux, Henry A. and Grace Pollock 2010. The Mouse That Roared: Disney and the End of Innocence Updated and Expanded edition. New York: Roman and Littlefield.

 

Orenstein, Peggy 2011. Cinderella Ate My Daughter: Dispatches From the Front Lines of The New Girlie-Girl Culture. New York: Harper Publishing

 

Zeisler, Andi 2016. We Were Feminists Once: From Riot Grrl to Covergirl, the Buying and Selling of a Political Movement New York: BBS Public Affairs

 

Zizek, Slavoj 2009. First as Tragedy, Then as Farce. New York: Verso Publishing



[1] I would like to think it was a lot of the misogynistic and sexist tropes in Disney’s Version of The Little Mermaid that was what pushed Miyazaki over the line. A Sort of equivalent of: “We’ll what Disney did was a sexist piece of trash, and everyone thinks my son has surpassed me. “Hey Suzuki, hold my Tea, I am going to take all of these people to school

[2] Yes, Kathleen Kennedy which would later go on to help the Disney Branch of Star Wars.

[4] Shout out to David Sims of the Blank Check podcast who, in their Ponyo episode quips that Lisa (Sousuke’s mother) see Fugimoto and immediately assumes that he is a pedophile ushering Sosuke into the car as quick as she can. 

[5] Phrase often used on the Podcast How’d this Get Made?

[6] NausicaƤ, Sheeta, San, and Poyo are Ghibli royalty  

[7] EPCOT World Showcase

[8] The use of the word” little” in the title is pejorative by itself; when you are talking about a teenage “girl” it also adds a level of creepiness to it. 

[9] Eric is like 26 right?

[10] Though we could all argue she is just horny

[11] Analogous to plastic surgery

[12] Yes I did have the urge to write “tail”. 

[13] Do not look at Ariel deviant fan art

[14] Female pleasure including masturbation is rarely part of the narrative

[15] For comparison Disney did the opposite of this for their animated feature on Pocahontas aging up the 12-year-old historical figure to someone in their twenties