Sunday, February 8, 2026

'Rise of the Machines': The Creative Emptiness of AI use in Film and Beyond

 




INTRODUCTION

            We are currently living through a synergistic cultural moment of the rapid birth, maturity and dominance of algorithmic software, touted as “artificial intelligence”. Many of its uses can be subjectively perceived as more benevolent than others. The use in the Healthcare industry in screening for earlier cancer detection seems more universally embraced; while its use in screening job applicants less so due to the reinforcement of racist and misogynistic stereotypes (Noble 2018, Bates 2025).  In film, and the process of filmmaking, there is this same dichotomy of acceptable and unacceptable uses throughout every stage of the filmmaking process (pre-production, production, and post). Yet unsurprisingly, that embrace or rejection has been typically divided across social class status, and whether someone has the ability to hold and exercise power.[1] The higher the status, which correlates to an increased likelihood that an individual has the ability to hold and exercise power in some form or another (aided by their other intersecting privileges of whiteness or maleness) tends to embrace the algorithm as a tool to increase profit, productivity and (perceived) convenience, and reducing cost. While those that reject it and see potential calamity in its use are those without either status, wealth or power. In the filmmaking industry, this divide is typically oversimplified between the financiers (studio heads, producers, other corporate executives) and the creatives (filmmakers: actors, directors, production designers, cinematographers, key grips, boom operators etc.). While there is some validity to this clean bifurcation, the reality is a bit more muddled. This paper will briefly go over the history of using technology in films, and the cultural shifts that happened because of them. Then, contemplate the many social ills that lead to AI’s generation and others with it at the epicenter.

 

HISTORICAL CONTEXT

            Filmmaking is an artform made possible through technology. This can be said of every artistic expression regardless of time-period, and like those other art forms, film builds around it a culture and a lucrative identity steeped in the norms and rituals of the time. As these technologies change, often falsely framed as strictly an improvement, the culture reforms around it. Every era of film saw this transition. Silent film finally spoke with “The talkies”, black and white screens became Technicolor*, and filmstock transformed into digital.

 These are periods of transition that brought with it monumental change. Subjectively, each of these periods in film history were met with scoff, skepticism, and outright disdain; some founded and others not. Granted, things always got lost in the interim. Several silent movie actors found that they could not easily make the transition into spoken film. When film started presenting in color- Cinematographers and Costume designers lost the ability to light and use darkness. Digital films lose texture and a sense of verisimilitude to the image because it is shot and presented at a higher frame rate than our eyes take in and our brain can process information. Whether you mark these losses as trivial, a travesty or triumph of technology, there are those skills and people that will always be left behind when technology leaps forward. The difference with algorithms, and using AI software for a creative outlet, is there is a relinquishing of agency and autonomy in its use.

Like any of the other gorge leaping feats of technological advancement, AI has been embraced and reviled. Currently, algorithmic software is being used in all part of the film production process. In pre-production, many types of software are now being used in brainstorming script ideas, make box office predictions, story boarding, location scouting and 3-D modeling. In production: algorithmic software is used in art departments and production design. Shots are being built by computer models with only text-based prompts. In post-production, the use of algorithmic software in visual effects reduces both labor costs and time. These are already being used in films with bigger budgets; and regardless of the (justifiably understandable) vitriol films receive who use “AI” (in this way), it does not stop it forward momentum from implementation to integration. But before we can look at the social ramifications of this, we need to understand the Sociological context.   

Some Relevant Sociological Basics:

Sociologically, the social relationship/dependence on a particular piece of technology can be measured through the understanding of cultural lag and cultural diffusion. Cultural lag is the difference in time between when a piece of technology is invented and when it is integrated into social norms and the social order (Jary and Jary 1991). Basically, technology is always created before the behaviors and cultural rituals that allow it to become a necessity for daily living.

 Every piece of technology goes through a cultural lag process. It is that which determines its broader use. Sometimes that use becomes something way beyond its original scope, such as the internet. This is because due to our (US) lopsided value system (motivated by profit driven capitalism) much of our technology is developed for governmental and military application first, and then redesigned for civilian use after for the purposes of profit. Thus, the cultural lag is motivated by profit; private companies determining how they can get civilians to consume their (usually, at the time, unnecessary) gadget by convincing/conditioning them through marketing that their contraption will make consumers’ lives convenient. With that, the piece of technology becomes more ubiquitous, through the process of cultural diffusion.

    Cultural Diffusion is the spread of cultural traits or social practices from one society or group to another. Globalization and particularly imperialism often causes the spread of these cultural traits. For over a century the Unites States’ main export was our culture through the creation of the globalized marketplace. In the case of technology, the more available that technology is the more likely people are going to use it. Additionally, if you make that piece of tech necessary by changing the way necessary social behaviors are performed (applying for a job, acquiring necessary government documentation etc.); you have both a fundamental consumer base and a captive audience.

This diffusion and integration are still capitalist forward with the understanding of consumer engineering and planned obsolescence which perpetuates the cycle of cultural lag and diffusion. By making products with a designed shelf life and then constructing a barrier to object repair through the legalese of “proprietary technology”, allows Corporations that control this technology to update, change and (inevitably) make worse the technology and service you are using while discontinuing the diffused product in favor of the new one. So, we engineer consumers into a product’s planned obsolescence- effectively dragging people across the cultural threshold of new technology; and making a profit while doing it. 

Those that have the money, ability and cultural context to shift with the cycle of lag and diffusion have an easier time existing in this social order. Those with money can purchase the knowledge or hire someone to keep up with the cycle as it happens. Younger generations who are digital natives to the newer forms of technology than the older generation’s digital immigrants will have an easier time integrating and adapting; and those who understand the cycle’s context shift are more likely to have an easier transition. The rest, however, may be dragged kicking and screaming[2] over that cultural threshold.   

     


      The Arbitrary beginning (of the End): George Lucas, Peter Jackson and Dominance of CGI

 

As stated earlier, the filmmaking artform is made possible only through the advent of both photography and the development of “moving pictures”. The ability to record movement through the capturing of consecutive still frames that, when played back at a particular speed (24 frames per second) gives the illusion of movement. Since there has been a variety of advance technologies that have fundamentally reshaped how the filmmaking process works, especially in the US, it is relatively arbitrary where a researcher stakes their claim as to what is the source of our current predicament with algorithmic “AI”. This paper could have easily gone back to the invention of the camera and moved forward; but in the interest of time, and the author’s own specialty and interest; This paper is arbitrarily starting with two directors, George Lucas and Peter Jackson and their impact on the subgroup of visual effects within the filmmaking industry.

There is a lot that could be (and has been) said/written about George Lucas: unjustifiably deified “God” of a Sci-fi Universe, Independent filmmaking renegade turned vapid power-hungry megalomaniacal CEO in his older age. And an innovator of visual and special effects. Focusing on the latter, being a youthful cinephilic brigand, George Lucas created companies that specialized in parts of the filmmaking process with which he wanted to experiment. By controlling his own companies there was less resistance to his ideas, thereby less rejection, and no one to tell him “No.” (This became a problem later in his career). In the 1970’s Lucas either singularly founded or Co-founded several companies specializing in one or more aspects of the filmmaking process.

The companies (and it’s scions) that George Lucas founded which served as a precursor to the current algorithmic apocalypse in filmmaking are Lucasfilm, and its subsidiaries: Industrial Light and Magic (ILM) and Skywalker Sound. Through these companies, Lucas could experiment and push the boundaries of the filmmaking process; transforming the theatrical experience and how films are made.[3]



 These revolutionary leaps in visual effects through the decades began to consistently rely on computers as tools to create the feast of visual feats on film. Lucas leaned into computers being able to tell a better visual story than was done traditionally through models, miniatures, and animatronics (a bread-and-butter staple of Lucas based effects work of the late 70’s early 80’s). ILM was one of the first companies to create a completely computer generated sequence, a completely computer generated character, morphing, digital composition, computer generated 3-D effects, computer generated composite of human skin, realistic computer generated dinosaurs, first fully computer-generated character in a live-action film using motion-capture, and founded what would become the Mo-cap system. ILM was one of the founders of CGI visual effects. Since its inception, almost every film with remotely any visual effects have been touched by ILM. For decades, this company has monopolistically forged the track of visual effects right into our current cultural moment with the use of AI. In 2025, Rob Bredow unveiled Star Wars test footage using a text-to-video model to generate fictional creatures. This was ILM's first implementation of generative artificial intelligence. This is not to say that George Lucas and his corporate progeny are singularly at fault for the development of AI in filmmaking, but they did forge a path allowing us to reach the precipice of creative and moral bankruptcy of AI use in the Industry.

On the heels of Lucas, Peter Jackson was another principled indie horror director that became the head of his own studio, and a significant data point in the genealogy of AI use in film. Jackson’s historical significance to this development is Weta Digital, a company he co-founded to create the visual effects on his feature Heavenly Creatures in 1994; and would later gain recognition in the late 90’s early 2000’s for the company’s work on Jackson’s adaptation of The Lord of the Rings(LOTHR). It was through the production process that the Weta team developed the software to create a computer-generated background actor. This allowed the battle sequences to achieve an epic scale. In addition to human extras in suits, makeup and prosthetics, there were additional “background extras” that were painted in in post. Digital people moving as determined by a programmable algorithmic sequence. The existence of which would grow in contention for the next 25 years.

 After LOTR, Jackson guided Weta to continue to push the boundaries of creative algorithmic software. When the Imperial War Museum approached him to create a tribute to WWI veterans by using hours of archived footage from the time, Jackson, through Weta, slowed down the film, colorized it, and reconstructed audio from the archive approximating what these soldiers might have sounded like. The documentary They Will Never Grow Old was met with high praise, which encouraged Jackson to go further. In his latest Documentary about The Beatles, Jackson apocryphally “brings the band back together” (read as from the dead) for a new song: “Now and Then”. This was achieved by Algorithmic software.  The AI scoured through demo tapes of John Lennon to extract his vocals and place them with the rest of the Beatles who recorded the song back in the 90’s for their Anthology album. This calls into question the value of entertainers, legacy, agency and autonomy. An argument that came to a head in 2023.       

 


The 2023 WGA and SAG-AFRA Strike  

     In 2023, after the Writer’s Guild of America (WGA) went on strike, contract negotiations also deteriorated between The Screen Actors Guild (SGA) and the Alliance of Motion Picture and Television Producers (AMPTP). Among the contested points of negotiation was “digital likeness” rights and the use of AI in film. Writers and Actors in solidarity clashed with Studio heads. Disney CEO Bob Igar called the demands “ non-realistic, disruptive and dangerous.”. This is after Disney allegedly scanned background actors in their show WandaVision so that they could be used again without having to rehire the actors. Much of this was done with the air of expectation with little communication between production and the actors. Additionally, many of the actors not only did not give consent to this process, but they were never told how or if this digital avatar would ever be used on screen. If it's used, they might never know. No matter what happens with it, they’d never see any payment for it.

During the nearly 4-month strike from July to November 2023, the division and rhetoric used got ugly. One unnamed executive was alleged to have revealed the studio’s tactic: to draw out the strike long enough until writers and actors start losing their homes to force more favorable negotiating positions. The struggle became real for many writers and actors, as many who were not award winning or “on the A list” struggled to pay rent. Yet, through a commitment to solidarity, the Writers and Actors, with support from the Directors and Producers Guild and many high-profile politicians, transformed the industry in regard to the use of Generative AI.

The deal that was ratified by the union in November 2023 includes the following AI provisions:

·         Consent must be given for any digital replication or alteration of performers. Consent must be clear and conspicuous and may be obtained through an endorsement or statement in the performer’s employment contract that is separately signed or initialed by the performer or in separate writing that is signed by the performer.

·         48 hrs. notice before being scanned

·         A separate written agreement in all contracts regarding digital likeness creation and use

·         The process of scanning is to be considered work, and they need to be compensated

·         Must include a reasonably specific description of how the digital likeness will be used  

·         Consent is obtained per job. If the likeness is used in another project a separate consent must be given. 

This was a landmark negotiation that closes a gap in Copyright Law that did not protect actor’s face or voice. Thus, in 2024, using the 2023 strike as a foundation, voice actors struck against the videogame industry for some of the same provisions.  Yet, even with these provisions to make the integration of AI more equitable, it does not thwart the use of AI in filmmaking and the dangers it poses.

 

SOCIAL ANALYSIS

            The sad irony of the continued expansion of AI is that through its learning process, and the more it is fed already published content, the software becomes a cultural and social mirror that can be held up to society. According to Bates (2025) AI lifts the veil on institutional inequality of every variety as these Language Learning Models (LLM) are not deliberately trained with a racist/sexist/ableist/classists agenda. Instead, the sexism, racism and anti-humanism displayed by AI algorithmic software content exposes the deeply inequitable discrimination the permeates every aspect of American culture and every institutional mechanism it uses.  




            It’s Capitalism’s Fault

            When looking at the continued encroachment of AI into creative spaces of film and popular culture, there needs to be an acknowledgement of the driving force of its generation: Capitalism. Granted, this is an easy thing to blame, due to capitalism’s basic function of dehumanization and alienation of those that are trapped within it. Which is everyone. Marx (1992) calls this commodification: the ability for anything in society, including humans, to be bought, sold, traded or exchanged. Weber (2019) identified how maintenance of routines results in complacency to the exploitation that people experience allowing capitalism to continue unfettered. While conditioning individuals to be a better fit for this exploitative bureaucratic capitalist system.

            A culturally learned behavior that contributes to capitalism’s continuation and generational reproduction is the belief that advancing technology leads to progress. Since the birth of the digital age, we have had this belief that technology makes our lives “better”. This techno futurism has been in cultural lock step with capitalism. Advances in technology are advanced by the profit motive, but often, it is not for the betterment of people more than it is the deepening of pockets. Thus, the intimacy of technology and capitalism may make our lives more convenient (once we are integrated), but it also ushers us into a new age of digital feudalism (Arditi 2023).

            According to Arditi (2023):

            The term digital feudalism connects to the moment of primitive accumulation as feudalism transitioned to capitalism. Just how peasants were kicked off the land to go to work in new positions [in the factories] without a social safety net today workers lose their jobs and go to work as gig workers (4)

 Digital feudalism thrives on debt, precarious labor and unending consumption (Arditi 2023). Unending Consumption is the driving force that has motivated the development of AI and algorithmic software. Arditi (2021) pinpoints the rise and dominance of streaming that fundamentally changed how we consume content. The term “streaming” being an apt description because it invokes a flow that is endless.

            In the digital age, capitalism sped up- expanding the means of consumption into the liminal space of the internet-which promptly turned into a giant shopping mall (Agger 2004). But for companies, consumers are the product. Not only do they provide these services that vie for customer attention and their engagement. Now, even consumer information is monetized under the paper-thin guise of free access. The internet and social media provide companies with a marketplace of data on which to harvest. In this space, we are then conditioned to endlessly consume: “…we subscribe to music, video, software, or news services we provide companies with constant and consistent consumption. It is unending because once we subscribe there is no out.” (Arditi 2021:17). This ultimately makes transactions more transient. Therefore, there is an unwillingness to connect, resulting in alienation.

            Desires do not desire satisfaction; desire, desires desire… The ideal consumer (Saarinen and Taylor: 1994)

            Zygmunt Bauman (2007) discusses this transition to transience in his critique of the consumer economy. Stating that nothing is embraced by individuals in a consumer economy for very long.  There is no ultimate desire, no point of full satisfaction. What this means is that individuals in a consumer society are in a state of perpetual un-fulfillment (Bauman 2007).

 This creates consumers who:

  • Are Impatient, impetuous, restive and excitable
  •  Lose interest quickly
  • Their momentary satisfaction does not require learning or skill to obtain (Instant Gratification)
  • The promise and hope of satisfaction precede the need promise to be satisfied
  • Are roped into consuming by the sensations and experiences certain products promise. Which is why product acquisition always seems hollow
  • Believe that having no more desires is equated to having no more prospects in the world

     

Now, with these consumers, this unending consumption is liquified and so are our identities (Arditi 2021, Binkley 2008).

Under traditional consumption practices, there is a fetishizing of commodities as they are used to represent identity (Marx 1992). Much of who we are is determined and represented by the products that we consume. In the era of streaming, Liquid Consumption is defined as the consumption of the 21st century, one of liquid Modernity (the contemporary social and cultural condition of radicalized ambivalence) where a person’s identity is not fixed by an imposed order or shared group affiliation.[4] The practice of this is one of anti-consumerism in the traditional sense, and yet they still consume. As the title of “liquid” implies, we have shifted to consume an increased number of experiences (the intangible) rather than just things (tangible). But this is false. It is more accurate that through streaming, we have “liquified” our culture transforming art, literature, theater, and film into “content.”

The internet has exacerbated this liquification of culture into “content” through the decline of physical media. Endless consumption is easier, and possible, because we no longer need tangible space to store it (Brutlag 2021). This socially conditions the public to seamlessly transition into an unending liquid consumption of content where we experience the content rather than acquire it. Because we often do not see the spatial cost of the content we consume[5]. Digital storage is amorphous. Arbitrary capitalist barriers are in place to allow for socially constructed levels of exclusivity. How much storage you want is determined by how much you are willing to pay. Once you pay, there is no lengthy home renovation needed, you don’t have to purchase bookshelves or tubs for storage; you are just granted access to more. Almost every digital storage service reinforces the same nebulous imagery (e.g. “the cloud”) as if it doesn’t take up any physical space at all. This too is false. The storage of data has tangible consequences in the form of social and environmental impacts.




The Social and Environmental Impact of Data Centers

The term “The Cloud” purposefully evokes ethereal imagery. Designed to conjure a mental picture of a liminal emptiness that is akin to the public perception of cosmic space. However, as cosmic space is not the vacuous hollow many have perceived (consisting most of dark matter and dark energy), “The Cloud” has a tangible representation in the form of data centers.  Data centers are buildings that house the infrastructure needed to run computers, including servers, network equipment and data storage drives. The more reliance we have on digital storage and unending consumption through streaming, the more social and natural resources these centers consume. Which results in outrageously dangerous environmental impacts on land, water use and consumption of electricity.

  According to Lawrence Berkeley National Laboratory, [Data Centers] can range from smaller centers—integrated into larger buildings for internal use by companies—that are on average less than 150 square feet, to hyperscale centers which are operated off-site by large tech companies to facilitate large-scale internet services. On average, hyperscale data centers are 30,000 square feet, although the largest of these data centers can reach sizes of well over one million square feet. As of 2024, more than half of the world’s hyperscale data centers were owned by tech giants Amazon, Microsoft and Google.” (Chen 2025).

There are approx. 4,165 data centers nationwide. These centers end up gluttonously consuming an astronomical amount of resources. Land is used to store their massive servers (often underground) and water is used to continuously cool the servers 24 hours a day, seven days a week.  Large data centers can consume up to 5 million gallons per day, equivalent to the water use of a town populated by 10,000 to 50,000 people. In addition to this, in these areas, wastewater increases, often without significant infrastructure to handle the volume. This leads to spills and leaks that threaten land and ground water of a surrounding area.

 According to Nguyen and Green (2025):[6]

·         Data centers increase local electric utility rates by driving up overall energy demand, which can strain grid capacity and force utilities to invest in costly infrastructure upgrades. These costs are passed on to residents through higher rates

·         A single data center can consume up to 2 megawatt hours of power, equivalent to the power used by 2,000 homes

·         Tax breaks for data centers do not deliver the promised economic benefits, such as high-paying jobs, and they reduce local tax revenues, while shifting financial burdens onto communities and schools

·         Data centers’ massive energy demands are prolonging the operation of fossil fuel plants and undermining state renewable energy goals

·         While advanced cooling methods like liquid immersion and direct-to-chip cooling offer energy efficiency improvements, current technologies force a tradeoff between energy and water efficiency, limiting sustainable solutions.

 

The construction of AI and algorithmic software both makes these problems worse and is the next step in the logistical exploitation of capitalism’s unending consumption.

      A standard Marxian analysis of capitalism is the understanding that as the economic system expands there is a finite number of markets it can reach, which is to say all of them. Once all the markets have been acquired, refined and synthesized for efficiency, the source of exponential profit comes back to labor. Companies can always reduce labor costs to increase profits. One mechanism by which to reduce labor costs is automation. AI and algorithmic software are forms of digital automation. AI and algorithmic software exploit labor in two keyways: job replacement, and product theft. According to MIT, current AI has the capacity to 11.7% of the workforce by the digital automation of customer service, computer coding, data analysis and collection. AI is also changing the way that jobs are traditionally done; skills are lost in favor of algorithmic analysis and diagnostics; and those in the workforce have to prepare for the impending transformation[7]  Secondly, already published material whether that be entertainment products like art, film, music, and other forms of popular culture, or Science based research and analysis, becomes food for the algorithm. AI scours the internet for material to learn and copy from. It is an unwilling digital apprenticeship that results in human creative obsolescence. AI generated pop culture has become so ubiquitous that it is increasingly difficult to spot.  

Additionally, AI has made all the social and environmental impacts of Data centers worse, because they require vastly more resources than data centers were using prior. In 2024,  NPR reported that each ChatGPT search uses ten times more electricity than a Google search. In March 2024, Forbes reported that the water consumption associated with a single conversation with ChatGPT was comparable to that of a standard plastic water bottle. This is due to the training (feeding) of AI, and the required linguistic breakdown and learning that has to happen in order for the algorithm to understand a query.

 As our current administration leans into AI and its use, we are seeing drastic impacts of land and housing. Most data centers operate in rural areas. Therefore, the existence of a data center takes up a lot of space which can affect the availability of housing. Last year, The Trump Administration declared Abaline, TX as the epicenter for AI’s future with a $500 billion infrastructure project to build data centers for future AI products run by Stargate.[8] But as thousands of construction workers descended on the town, rent prices increased the Abilene average rent per month is $2,395, up $1,000 from the year before (2024). Even before the data center, the city faced a housing shortage of about 5,600 units. Now even the Data center employees are living out of their cars, because they had nowhere else to go. The more our unending consumption continues in perpetuity, the more likely many of us won’t have a place to store ourselves regardless of how many terabytes of storage we have access to. 

                


            AI is a Cultural Mirror of Horrors

As mentioned earlier, AI learns through the content it consumes. It acts as a cultural mirror to society’s failings. In the United States, that means that AI has learned to be misogynistic, racist and all around hateful. There are instances of AI predicting and increase in black crime due to learned racist stereotypes. A Microsoft chat bot that learned to be a Nazi from reading twitter. There have even been chat bots that have encouraged suicide; and recently Twitter’s AI bot Grok has allowed users to “undress photos” using AI. This reinforces the way that sexual abusers can use AI to stalk, harass, and violate their targets (Bates 2025).

Outside of a direct personal level of harm, and the use of micro aggressive language used in social media, in a broader context, as these algorithms get ported into various social institutions and put in charge of various organizational tasks and distributions, their learned discrimination will perpetuate the stereotypes they were built on. This could affect marginalized people’s access to healthcare and job opportunities while also having the potential to erase their existence entirely. Laura Bates (2025) points out that because AI algorithms are taught to categorize sex and gender into a binary (and not the properly understood spectrum) this will either cause people who don’t fit into that binary be organized by their sex assignment rather than their preferred gender identity. Thereby misgendering trans folk. While potentially erasing nonbinary people as simply outliers. AI consumption and framing are organized by gender to reinforce the patriarchy. The computer has a voice, and it sounds metaphorically masculine (Faber,2020). Siri, Alexa and other LLM’s are feminized because of the sexist culture of female assistants in business, and the gender socialization that teaches girls to be mediators, placaters and helpers for men.  This trend will continue so long as women remain 22 % of AI data professionals, only 18% of AI users while 45% of AI Ph. D graduates are white and 80% are male (Bates 2025).

            The continuation of this is more than just a “reap-what-you-sow” reflection of the intersectionally vile ableist, heterosexist, wealthy white supremacist capitalist patriarchy (hooks 2000). There is a purpose for its reproduction, and that purpose is profit. Misinformation is profitable, and political and economic institutions have been financially enriched by trafficking in it (Noble 2018). Misinformation has been politically weaponized to be a pathway to power; and currently used to implement authoritarian style policies ( Project 2025, NSPM-7). AI is not just regurgitating conspiracies and falsities; they are also generating them. Recently, scholars discovered that AI would fabricate academic articles by real people. This got so sophisticated that some scholars ended up citing the fake article as evidence.

                 


   

Desensitizing the Masses

            Unfortunately, as much as film and popular culture has been negatively impacted by the creation and implementation of AI into creative fields, it has also assisted in the desensitization of AI’s threat through misdirection. For generations, there have been Sci-fi stories in books, television and film that have depicted the integration of AI into human societies as a catalyst for the apocalypse. At the core of this conflict is usually a small band of human resistance fighting self-aware machines.  We’ve seen versions of this same story for the last 30-40 years. Blade Runner, The Terminator Franchise, and The Matrix all have presented the evolution of AI to be a threat to human existence. A direct militaristic annihilation. While these films as cultural products were talking about other eras and drawing upon history and culture to say something about the human condition (Faber, 2020). It also creates an explicit and hyperbolic threat of AI in the public consciousness. Thus, every time someone discusses their fear of AI, they invoke one of these well-known Sci-fi franchises: “Do you want Skynet? Because this is how you get Skynet.” “This is how Ultron became a problem.” Did you even see The Matrix?!”. The public fears AI only through the lens of “malevolent humanoid machines taking over the world. As a result, we often tend to think of the term AI as futuristic, distant and improbable.” (Bates 2025:230). We use film as a cultural touchtone, a lens by which we can understand the world. Therefore, anything less than “The Rise of the Machines” to overthrow humanity will seem bearable, manageable, and better than the alternative. Which we will always use as a reference to how bad AI could be, regardless of its fiction.    

The hyperbole around the fear of AI also conceals the real labor exploitation at its core. The necessity of AI to have a reserve army of technicians and data workers that collect annotate, curate and verify data sets (Bates 2025:265). Classically, in the Marxian sense, this work is outsourced to call centers in poorer developing countries of color. Unsurprisingly, the work is inconsistent, it has grueling hours (12-20 hr. shifts), low wages, is tightly disciplined, involving gender-based harassment, and psychological trauma. As with the textile sweatshop labor before them, these workers are invisible to the western consumers whose convenience is generated by their unseen labor.




CONCLUSION

            Profit driven capitalism has led us to this space of unending consumption fueled by a techno-futurism that insists that LLM’s and algorithmic software will always be considered progressive. Film and popular culture have been victims, accomplices, and perpetrators in this venture that has led to the continued alienation and isolation of the workforce; another way to disenfranchise and traumatize women and people of color through this liminal digital space. Yet it cannot be overlooked that convenience is used as a shield, a justification for this exploitation that alienates us from the human rights abuses felt by others and motivates us to be complacent uncritical lemmings intrenched in individualized obedience.

 

REFERENCES

Agger, Ben 2004. Speeding Up Fast Capitalism (1st ed) New York: Routledge

Arditi, David 2021. Streaming Culture: Subscription Platforms and the Unending Consumption of Culture. United Kingdom: Emerald Publishing

__________ 2023. Digital Feudalism: Creators Credit, Consumption and Capitalism United Kingdom: Emerald Publishing.

Bates, Laura 2025. The New Age of Sexism: How AI and Emerging Technologies are Reinventing Misogyny Naperville: Sourcebooks

Bauman, Zygmunt 2007. Consuming Life Cambridge: Polity

Brutlag, Brian 2021. “Episode 11: Streaming Culture with Dr. David Arditi” The Sociologist’s Dojo Podcast Retrieved at  https://thesociologistsdojo.libsyn.com/episode-11-streaming-culture-with-dr-david-arditi Retrieved on 2/7/2026

Binkley, Sam 2008. “Liquid Consumption” in Cultural Studies Retrieved at https://emerson.academia.edu/SamBinkley Retrieved on 2/7/2026

Chen, Amber X. 2025. “ A.I. Is on the Rise, and So Is the Environmental Impact of the Data Centers That Drive It: The demand for data centers is growing faster than our ability to mitigate their skyrocketing economic and environmental costs.” In Smithsonian Magazine Retrieved at  https://www.smithsonianmag.com/science-nature/with-ai-on-the-rise-what-will-be-the-environmental-impacts-of-data-centers-180987379/ Retrieved on 2/7/2026    

Faber, Liz W. 2020. The Computer’s Voice: From Star Trek to Siri Minneapolis: University of Minnesota Press  

hooks, bell 2000. Feminist Theory: From Margin to Center Cambridge: South End Press

Jary David and Julia Jary 1991. The Harper Collins Dictionary of Sociology Eugene Ehrlich (eds)  New York: Harper Perennial

Nguyen, Terry and Ben Green 2025. “What Happens When Data Centers Come to Town?” Michigan Environmental Justice Coalition University of Michigan Ford School of Science, Technology and Public Policy Retrieved at https://stpp.fordschool.umich.edu/sites/stpp/files/2025-07/stpp-data-centers-2025.pdf Retrieved on 2/7/2026

Marx, Karl 1992. “Capital: A Critique of Political Economy, Volume 1” New York: Penguin Classics.

Noble, Safiya Umoja 2018. Algorithms of Oppression: How Search Engines Reinforce Racism New York: New York University Press

Saarinen, Esa and Mark C. Taylor 1994. Imagologies: Media Philosophy 1st ed. New York: Routledge  

Weber, Max 2019. Economy and Society: A New Translation Keith Tribe (eds) Cambridge Harvard University Press



[1] Thus, due to an understanding of Intersectionality this also means that the division is also across racial, gender, sexuality and disability lines as well as social class

[2] It should be noted that those with money, ability and generational context for one type of technology; that does not translate to others. Somone may know howe to navigate Spotify and download apps, but they do not know the application apparatus of LinkedIn or People Admin

[3]

[4] Our society, especially the current youth generation, has moved away from defining the self as any one thing. Many in the youth culture use certain phrases to illustrate this, such as: “I don’t like labels”, “Rebrand Yourself” “You do You.” “Be a better You” and “Be who you want to be.”

 

[6] This might be a great incentive to get back into physical media. Finite space limits consumption and when you put a blu-ray on a shelf it does not threaten to poison the water supply of an entire town.

[7] The profession of teaching has changed as AI can provide test questions and answers within seconds Making any actual learning immaterial.

[8]  Again the name connotes media illiteracy